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A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched. Light Spells counter and dispel Darkness Spells of an equal or lower level.

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered or hidden but not smothered or quenched. Continual Flame, 2nd level Evocation (Wizard, Cleric). Casting Time: Action. Range: Touch.

Continual flame 5e

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Level: 2ndCasting Time: 1 ActionRange/Area: TouchComponents: V, S, M * Duration: Until Dispelled School: EvocationAttack/Save: NoneDamage/Effect: Creation De I was looking through the 2nd-level Cleric spells and came across Continual Flame. After reading the spell description, I'm confused. Isn't it … A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen.

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen.

Continual Flame A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The Effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

Continual flame 5e

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched. Light Spells counter and dispel Darkness Spells of an equal or lower level.

Continual flame 5e

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered or hidden but not smothered or quenched. Continual Flame 5e A flame which is equal or close in brightness to the torch and springs forth from an object which you can touch without restrictions. The effect doesn’t use oxygen and doesn’t create heat but the effect looks like as regular flame. A flame, equivalent in brightness to a torch, springs forth from an object that you touch.

The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered and hidden but not smothered or quenched. Light spells counter and dispel darkness spells of an equal or lower level. Continual flame was an evocation spell that created a magical flame.3 1 Effect 2 Users 3 Components 4 Appendix 4.1 References The flame did not cause any damage or heat and could not be quenched or smothered as it did not need oxygen.
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Page: 227 Players Handbook A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched. Continual Flame (PHB page 227): A flame, equivalent in brightness to a torch, springs forth from an object that you touch.

Continual Flame. 2nd-level Evocation Casting Time: 1 action Range: Touch Components: V, S, M (ruby dust worth 50 gp, which the spell consumes) Duration: Until dispelled.
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Continual Flame Tags: cleric wizard level2 evocation. 2nd-level evocation. Casting Time: 1 action. Range: Self. Components: V, S, M (ruby dust worth 50 gp, which the spell consumes) Duration: Until dispelled. A flame, equivalent in brightness to a torch, springs forth from an object that you touch.

So you won't be using 50gp everytime unless you want to undo the spell everytime you're not using it. #19 Felix0530 A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered or hidden but not smothered or quenched.